I haven't looked at Dolphin, but in theory we could still support self-modifying code as we do now with a shadow buffer (not many pages would even commit) + a check against the original first instruction (maybe just stored at the emuhack address, with actual code at that + 4). In theory, we could even reconstruct the intended opcode via the difference (at least for sb/sh modifications), but that's just doubling down on emuhacks. If the shadow emuhack doesn't match the read emuhack, then we know it's been modified. We could at least detect this scenario if we had a "shadow" version of RAM where we've written the emuhacks again. That there are sb instructions with offsets to 0x01/0x11/0x15 makes me worry that it is indeed disrupting emuhacks, so the proper fix is indeed moving away from them (for replacements too, really.) GameCube (Z), PlayStation 2 (R1+R2), Xbox (Black or White): Get Off Your Board.
Tony hawk underground 2 psp cheats portable#
The PlayStation Portable version was released in March 15 the following year, renamed. for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Game Boy Advance platforms. does it work? Or does that not work, but the cheat does? Gamecube: Flip Grab Grind / Lip Trick Xbox: Flip Grab Grind / Lip Trick PS2: Flip Grab Grind / Lip Trick General. Tony Hawks Underground 2 is a skateboarding video game, the sixth entry in the Tony Hawks series after Tony Hawks Underground.It was developed by Neversoft and published by Activision on Octoin the U.S.
If we create a hook for 50f7971181eab792:248, and invalidate those same addresses at both the start and the end of that function, but disable the "auto-cheat".